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Move camera to using distance checks instead of triggers #68

@orels1

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@orels1

Animation-dependent inits seem to be broken right now. So I can use cheap threshold checks to do the same on all 4 spheres

https://feedback.vrchat.com/vrchat-udon-closed-alpha-bugs/p/udonbehaviours-are-not-initialized-when-enabled-by-an-animation

  • Update to the new Input Events system

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