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Sound Occlusion Behaviour #18

@orels1

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@orels1

In terms of probes i think i can do it the simple way allowing maximum one probe per area so you just define like a reflection probe with a sample point and a bounding box, so its just a box trigger collider and not some overly smart and expensive system to figure it out

  • Get rid of the Controller and move stuff back
  • Add support for probes, can try the Remedy way
  • Set up the occlusion triggers that adjust the raycast target to a probe
  • Add a handle for the occlusion trigger to place the probe
  • Add options to the probes for configuring relevant falloff
  • Retarget the system to the probe when present
  • Allow to close/open the proxy for doors and stuff

Update:
Somewhat figured out the basics but i'm not really using the proxy positions too much right now, i'm just slapping and arbitrary modifier on top. Which works, but i still wanna try out some kind of lerping to the target position of the proxy, just need to make sure it's a flat timing, and it correlates to the filter/volume adjustments.
Also need to look into compltely yeeting the modifier and doing it a different way - where proxy completely overwrite the min/max and then makes it so the behaviour now scales locally. That can work, but its a bit more fiddly. Need to play around more

  • Add basic reverb adjustment, probably need a bit more tweaking

This will be closed off due to Xiexe finalizing his own system that does the same

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