Skip to content

Application crash after selecting "io.ConfigFlags: ViewportsEnable" checkbox from inside Dear ImGui Demo > Configuration > Configuration #5371

@benwithington

Description

@benwithington

From Config/build Information

Dear ImGui 1.88 WIP (18724)
Branch https://github.com/ocornut/imgui/tree/7b5a8e4f2bbc06eac3b913a7f7df67edff99c538
(Sorry I don't know how to link branches properly)

--------------------------------
sizeof(size_t): 8, sizeof(ImDrawIdx): 2, sizeof(ImDrawVert): 20
define: __cplusplus=199711
define: _WIN32
define: _WIN64
define: _MSC_VER=1932
define: _MSVC_LANG=201402
define: IMGUI_HAS_VIEWPORT
define: IMGUI_HAS_DOCK
--------------------------------
io.BackendPlatformName: imgui_impl_glfw
io.BackendRendererName: imgui_impl_opengl3
io.ConfigFlags: 0x00000000
io.ConfigViewportsNoDecoration
io.ConfigInputTextCursorBlink
io.ConfigWindowsResizeFromEdges
io.ConfigMemoryCompactTimer = 60.0
io.BackendFlags: 0x00001C0E
 HasMouseCursors
 HasSetMousePos
 PlatformHasViewports
 HasMouseHoveredViewport
 RendererHasVtxOffset
 RendererHasViewports
--------------------------------
io.Fonts: 1 fonts, Flags: 0x00000000, TexSize: 512,64
io.DisplaySize: 1280.00,720.00
io.DisplayFramebufferScale: 1.00,1.00
--------------------------------
style.WindowPadding: 8.00,8.00
style.WindowBorderSize: 1.00
style.FramePadding: 4.00,3.00
style.FrameRounding: 0.00
style.FrameBorderSize: 0.00
style.ItemSpacing: 8.00,4.00
style.ItemInnerSpacing: 4.00,4.00

My Issue/Question:

After checking out the latest docking branch, I was exploring the demo window, after checking the "io.ConfigFlags: ViewportsEnable" checkbox inside Configuration>Configuration of the demo window., the program crashes.
All other checkboxs in the configuration menu work as intended.

This is the error that gets printed:

Assertion failed: (g.FrameCount == 0 || g.FrameCount == g.FrameCountPlatformEnded) && "Forgot to call UpdatePlatformWindows() in main loop after EndFrame()? Check examples/ applications for reference.", file ~\imgui.cpp, line 8617

Screenshots/Video

bugreport
_

Standalone, minimal, complete and verifiable example:
I haven't actually writtten any code, this bug happened while using ImGui::ShowDemoWindow(), below is all of the imgui code I used in my project

    /* Dear ImGui Setup */
    IMGUI_CHECKVERSION();
    ImGui::CreateContext();
    ImGuiIO& io = ImGui::GetIO(); (void)io;

    //Setup Dear ImGui style
    ImGui::StyleColorsDark();

    //Setup platform/renderer backends
    ImGui_ImplGlfw_InitForOpenGL(window, true);
    ImGui_ImplOpenGL3_Init("#version 330");

    while(!glfwWindowShouldClose(window))
    {
        glClear(GL_COLOR_BUFFER_BIT);
        glClearColor(0.23, 0.2f, 0.45f, 1.0);

        //ImGui Frame start point
        ImGui_ImplOpenGL3_NewFrame();
        ImGui_ImplGlfw_NewFrame();
        ImGui::NewFrame();

        ImGui::ShowDemoWindow();

        //Render ImGui Stuff
        ImGui::Render();
        ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());

        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    ImGui_ImplOpenGL3_Shutdown();
    ImGui_ImplGlfw_Shutdown();
    ImGui::DestroyContext();

This is my first time submitting a bug report on github so I hope I've done everything right

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions