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bugmenusmenu bars, menu itemsmenu bars, menu itemsnavkeyboard/gamepad navigationkeyboard/gamepad navigation
Description
Dear ImGui 1.89 WIP (18825)
--------------------------------
sizeof(size_t): 8, sizeof(ImDrawIdx): 2, sizeof(ImDrawVert): 20
define: __cplusplus=201103
define: __APPLE__
define: __GNUC__=4
define: __clang_version__=12.0.5 (clang-1205.0.22.11)
--------------------------------
io.BackendPlatformName: imgui_impl_sdl
io.BackendRendererName: imgui_impl_sdlrenderer
io.ConfigFlags: 0x00000003
NavEnableKeyboard
NavEnableGamepad
io.ConfigMacOSXBehaviors
io.ConfigInputTextCursorBlink
io.ConfigWindowsResizeFromEdges
io.ConfigMemoryCompactTimer = 60.0
io.BackendFlags: 0x0000000E
HasMouseCursors
HasSetMousePos
RendererHasVtxOffset
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io.Fonts: 1 fonts, Flags: 0x00000000, TexSize: 512,64
io.DisplaySize: 1280.00,720.00
io.DisplayFramebufferScale: 1.00,1.00
--------------------------------
style.WindowPadding: 8.00,8.00
style.WindowBorderSize: 1.00
style.FramePadding: 4.00,3.00
style.FrameRounding: 0.00
style.FrameBorderSize: 0.00
style.ItemSpacing: 8.00,4.00
style.ItemInnerSpacing: 4.00,4.00
Version/Branch of Dear ImGui:
Version: v1.88
Branch: tag v1.88
My Issue/Question:
Hi,
I would like to build my cheat menu with BeginMenu inside Window.
I am having trouble reaching MenuItem2 on the screenshot below using gamepad and keyboard.
Can you advice on how to solve this gamepad/keyboard navigation issue? Ideally I would like to use imgui solely on a gamepad (for console platforms)
Tested on Win64 as well.
Kind regards,
Standalone, minimal, complete and verifiable example: (see #2261)
using example_sdl_sdlrenderer:
//
// ... ImGui::CreateContext();
// ... ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
/// ... ImGui::NewFrame();
ImGui::Begin("MainMenu");
if (ImGui::BeginMenu("Menu1"))
{
ImGui::MenuItem("MenuItem1");
ImGui::EndMenu();
}
// ImGui::PushID("foo")
if (ImGui::BeginMenu("Menu2"))
{
static float ff = 0.5;
ImGui::SliderFloat("float1", &ff, 0.f, 1.f);
ImGui::MenuItem("MenuItem2");
ImGui::EndMenu();
}
// ImGui::PopID()
if (ImGui::BeginMenu("Menu3"))
{
ImGui::MenuItem("MenuItem3");
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Menu4"))
{
ImGui::EndMenu();
}
ImGui::End();
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bugmenusmenu bars, menu itemsmenu bars, menu itemsnavkeyboard/gamepad navigationkeyboard/gamepad navigation