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Platform: Windows10
Using: opengl3
defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
#include <glad/glad.h>
Sorry, but I had read many bunch of questions about how to dynamic add items to listbox or combo, follow those examples, I failed once and once again.
Now, I trying to do that with Linknode, it doesn't work perfectly, but I do not understand why,
and I opened a new place, sorry about that :P
Here is the code I copied and edited from ImGuiDemo.cpp to my GUI.
struct listbool
{
bool selected=false;
listbool* next=NULL;
};
static listbool _headlistbool;
static listbool *_currentlistbool = &_headlistbool;
if (SceneManager::Objects.size() > 0)
{
_currentlistbool = &_headlistbool;
//static bool selection[5] = { false, false, false, false, false };
for (int n = 0; n < SceneManager::Objects.size(); n++)
{
char buf[32];
sprintf(buf, SceneManager::Objects[n]->transform.name, n);
if (ImGui::Selectable(buf, _currentlistbool->selected))
{
// if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held
// Clear_ListBool(_headlistbool);
_currentlistbool->selected =!_currentlistbool->selected;
}
if (_currentlistbool->next == NULL)
_currentlistbool->next = new listbool();
_currentlistbool = _currentlistbool->next;
}
}
else
_currentlistbool->next = NULL;
Here's the video: https://youtu.be/tvHkQp5C0zw
---Update---
If I just using array, it works fine normally, I found that, this code couldn't be triggered, (except the first objects of them)
https://imgur.com/OumfQi1
if (ImGui::Selectable(buf, _currentlistbool->selected))
{
_currentlistbool->selected =!_currentlistbool->selected;
}
Thanks and sorry, again :q
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label/id and id stackimplicit identifiers, pushid(), id stackimplicit identifiers, pushid(), id stack