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Double-buffered ImDrawData #1860

@mpvsv

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@mpvsv

I run two primary threads in my application; one handles world update at 60hz while another renders frames at however fast it's able. The world update thread keeps two versions of the graphics state that the graphics thread interpolates. Is there support for this mode of operation now? If not, would it be simple to add? (Interpolation isn't important for the GUI side of things. I'd be fine having double-buffered DrawData.)

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