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Exodus

cart game c++/raylib

Fed up with complex, pay-to-win card games, Exodus aims to solve both these problems. The gameplay is based on mergers, where you always draw level 1 cards.

Gameplay

Card type

  • item : consume after use (white/gray)
  • equip : equip only by monster (magenta/yellow)
  • monster : attack player or other monster (blue/green)

Card level

more level is high, more card has effet. monster can attack only monster with lower level.

Fuse

  • 2 carts need same name and type

In game

  • generate card : touch last line of board
  • move / fuse / equip : drag and drop
  • attack : (in work)