cart game c++/raylib
Fed up with complex, pay-to-win card games, Exodus aims to solve both these problems. The gameplay is based on mergers, where you always draw level 1 cards.
- item : consume after use (white/gray)
- equip : equip only by monster (magenta/yellow)
- monster : attack player or other monster (blue/green)
more level is high, more card has effet. monster can attack only monster with lower level.
- 2 carts need same name and type
- generate card : touch last line of board
- move / fuse / equip : drag and drop
- attack : (in work)