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add iChannelResolution #16

@rogerallen

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@rogerallen

Shadertoy 0.3.1 added this.

uniform vec3 iChannelResolution[4]; // channel resolution (in pixels)

each texture (of 4) has width, height and 1.0 in the vec3
default is 0.0 for w/h/d
cubemap keeps defaults.

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