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@ghost ghost commented Sep 22, 2021

Pull Request Prelude

Changes Proposed

Issues addressed:
now you can add numbers to a key using /i silver key, 1234 for example.

ghost
ghost previously approved these changes Sep 22, 2021
@ghost ghost added the needs-testing Needs testing with screenshots label Sep 22, 2021
MillhioreBT
MillhioreBT previously approved these changes Sep 22, 2021
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@Zbizu Zbizu left a comment

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tbh I expected this game to have more keys, but either way it delivered
obraz

new /i works fine (tested with stackable items, unstackable items, fluid containers and keys)

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source edit is redundant as you can simply define function ItemType:isKey() return self:getType() == ITEM_TYPE_KEY end

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drop the C++ change in favor of Lua as zbizu pointed out

Emil Bergström added 2 commits October 5, 2021 03:54
This reverts commit 7b1def5.
This reverts commit 95355b7.
@ghost ghost dismissed stale reviews from MillhioreBT and themself via 9ab6982 October 5, 2021 01:55
@ghost ghost requested a review from DSpeichert October 5, 2021 02:02
ghost
ghost previously approved these changes Oct 6, 2021
@ghost ghost requested a review from DSpeichert October 6, 2021 14:38
@ghost ghost dismissed their stale review via d2898c3 October 6, 2021 16:53
@ghost ghost merged commit 963a528 into otland:master Oct 7, 2021
@Zbizu Zbizu mentioned this pull request Dec 20, 2021
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3 participants