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New death system goals #3535

@Zbizu

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@Zbizu

Since new death system is being worked on, I propose using this issue as both the checklist and a discussion thread.

Here are the things that I consider should be accomplished with the new system:

  • do not send 0 hp packet (it disconnects the client?)
  • do not kick the player on death
  • trigger onCreatureDisappear
  • add more post death messages regarding lost stats
  • make legacy death system possible to use (with config value)
  • allow rooking
  • make rooking configurable
  • trigger onLogin
  • move to lua everything that doesn't need to be hardcoded

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enhancementIncrease or improvement in quality, value, or extentfeatureNew feature or functionality

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