Graham Wihlidal
gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
@EpicGames Edmonton, Alberta. Canada
Karim Naaji
karimnaaji
Graphics Engineer. Previously worked at Avalanche Studios (Just Cause 4, Contraband), and on vector tile map renderers (mapbox-gl, Tangram)
San Francisco, CA
Blair Neal
laserpilot
Creative Technology Cartographer -
(previously) Chief Creative Technologist at Fake Love and VP of Creative Tech @Deeplocal
NYC
Simon Carter
bbbscarter
Shiny headed games developer, formerly of Bullfrog, Big Blue Box, Lionhead, and No Man's Sky. Co-creator of Dungeon Keeper and Fable.
Sean Mann
Naphier
Automations Junkie @ Synthesia.io |
Co-founder of Napland Games, LLC
D&D and AI enthusiast
@synthesia St Petersburg, FL
ands
ands
Graphics Programmer. Also interested in: GameDev, Electronics, Maker/Demoscene.
Keen Games London, UK
Cookie Engineer
cookiengineer
Building a peer-to-peer Cyber Defense network to fight off certain cyber-terrorist APTs.
@tholian-network Heidelberg, Germany
Maxime Beauchemin
mistercrunch
creator of Apache Airflow and Apache Superset - founder at Preset
preset-io San Mateo, CA
Gargaj
Polyurethane audio breeder / semi-organic code regurgitation trooper.
Conspiracy ^ Ümlaüt Design Budapest, Hungary
Boris Smus
borismus
Interaction engineer. Input & sensors, music & audio, and the web platform.
Seattle
Wenzel Jakob
wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
EPFL Lausanne, Switzerland
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