For an `NiTriShape` which contains a `BSEffectShaderProperty`, right-clicking **Texture > Edit UV** gives the error: ``` "Could not load texture data for UV editor." ``` **Edit UV** does not show up on the `NiTriShapeData` block's context menu. --- (Note to self: There also needs to be a recursive check so that **Edit UV** does not show on parent blocks when the child does not have a `Source Texture`)