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BSEffectShaderProperty blocks with a Source Texture lack Edit UV support  #4

@hexabits

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@hexabits

For an NiTriShape which contains a BSEffectShaderProperty, right-clicking Texture > Edit UV gives the error:

"Could not load texture data for UV editor." 

Edit UV does not show up on the NiTriShapeData block's context menu.


(Note to self: There also needs to be a recursive check so that Edit UV does not show on parent blocks when the child does not have a Source Texture)

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