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nullable type syntax prevents Unity compilation #105

@timsgardner

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@timsgardner

The C# 8 nullable type syntax in Binder.cs prevents compilation in Unity.

This can be alleviated by removing the ? syntax from Binder.cs, however this syntax is useful for development outside of Unity. Possible solutions include preprocessor directives, exactly how best to do that is an open question and needs some thought.

For now I've pushed a fix to the unity branch on my fork.

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