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Related issue: #30722

Description
blur() was broken on TextureNode with Framebuffer value such as ViewportSharedTextureNode. This PR fixes the issue.

This contribution is funded by Renaud Rohlinger @ Utsubo

@RenaudRohlinger RenaudRohlinger added this to the r176 milestone Apr 2, 2025
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github-actions bot commented Apr 2, 2025

📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 336.36
78.34
336.36
78.34
+0 B
+0 B
WebGPU 533.07
148.15
533.1
148.16
+24 B
+7 B
WebGPU Nodes 532.54
148.05
532.56
148.06
+24 B
+8 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 465.37
112.21
465.37
112.21
+0 B
+0 B
WebGPU 604.68
164.12
604.71
164.13
+24 B
+10 B
WebGPU Nodes 559.67
153.56
559.7
153.56
+24 B
+5 B

@sunag sunag changed the title TextureNode: Fix .blur() on Framebuffer TSL: Fix .blur() on Framebuffer Apr 2, 2025
@sunag sunag merged commit 19d07ee into mrdoob:dev Apr 2, 2025
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2 participants