### Description `webgl_loader_svg.html` does not dispose of the object's GPU resources when a different model is selected. Maybe that is OK for materials in this case, but geometries should be disposed of. ### Reproduction steps Select different models and inspect `renderer.info` in the console. ### Code . ### Live example . ### Screenshots _No response_ ### Version r176 ### Device _No response_ ### Browser _No response_ ### OS _No response_