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@TodePond
Lu Wilson TodePond
slightly-surreal creative-coding

tldraw London, UK

@postspectacular
Karsten Schmidt postspectacular
Maker of @thi-ng, toxiclibs and others. Opensource computational art/design tools & education since 1999, geom, data, viz, algos, fabrication, ex-@Nike-Inc

Allgäu, formerly London

@LogicalError
Sander van Rossen LogicalError
Creator of Realtime CSG/Chisel/Zombie Gunship. I work at Briganti (Dungeon Alchemist). Previously at Unity Software & Roblox. Former indie dev.

Briganti (Dungeon Alchemist) Rotterdam, The Netherlands

@Eduardo3rd
Eduardo Torrealba Eduardo3rd
Mechanical engineer who wishes he had studied CS in college

Cambridge, MA

@badrbouslikhin
Badr Bouslikhin badrbouslikhin
Electrical engineer, an software enthusiast.

Lyon, France

@ttvd
Mykola Konyk ttvd
I do game stuff

CD PROJEKT RED Canada

@wjakob
Wenzel Jakob wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.

EPFL Lausanne, Switzerland

@sjkelly
Steve Kelly sjkelly
At the bits->atoms boundary

Boston

@akaziuna
Anna Kaziunas France akaziuna
UX Designer, Digital Fabricator, Author, Editor, and Experimental Educator. I like things that are computer-controlled, parametric, and open.

@designforcnc Providence, RI

@neilsh
Neil Halelamien neilsh

@dronedeploy Los Angeles, CA

@ril3y
Riley ril3y

@synthetos Maryland USA

@Roguelazer
James Brown Roguelazer
Software and Systems Engineer formerly at @instrumentl, @EasyPost, @uber, @Yelp, and @google. Enjoys writing Python, Rust, Ruby, C, and Puppet manifests.

Oakland, CA