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Part of #106202
We should also improve the fallback logic to do this:
- Try webgl
- If it threw an exception, try canvas
- If frame rendering averages > 50ms (existing detection), use DOM
We will keep the canvas renderer around for now mainly because Safari doesn't support webgl2 and can evaluate whether we want to remove it again at a later date.
mrdoob and kainino0x
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feature-requestRequest for new features or functionalityRequest for new features or functionalityinsiders-releasedPatch has been released in VS Code InsidersPatch has been released in VS Code InsidersterminalGeneral terminal issues that don't fall under another labelGeneral terminal issues that don't fall under another labelterminal-renderingverification-neededVerification of issue is requestedVerification of issue is requestedverification-steps-neededSteps to verify are needed for verificationSteps to verify are needed for verificationverifiedVerification succeededVerification succeeded