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Autotiling and tile randomizing for voxels. #721

@Shadowblitz16

Description

@Shadowblitz16

Is your feature request related to a problem? Please describe.
I want to make a game where you build your spaceships out of voxels, but cubic voxels don't look good by default.

Describe the solution you'd like
Something simular to tilemap2d's system for cubic voxels, where you have have textures connect and have edges as well as have random variations per block.

Describe alternatives you've considered
Everything.

Additional context
I am trying to create rigid body ships out of voxels simulare to starmade or space engineers, however I want to do something simular to starbound's sloped and non sloped tiles for the visuals.

image

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