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Is there any way to access the mesh of the resulting Voxel terrain? #276

@Xeadriel

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@Xeadriel

Hi,
Currently I set up a world editor that allows me to edit, create and save the world point by point by using voxeltool.

Later I load it in the same way I manually build the world but just automatically. Again by using voxeltool in the terrain for placing all voxels at their correct location. Now I would like to access the mesh because I want to try use them with existing pathfinding modules because regular A* just doesnt cut it even if I implement it in c++.

Can you point me towards how to access the mesh of an existing voxel terrain? Ive spent hours looking in the documentation and also into the c++ module as well. I wouldnt mind if you pointed me towards the mesh inside the module so that I can expose it myself for my project but its just so intertwined, I feel like I would need to understand your whole code just to find how to access the mesh even if it is even possible the way you implemented everything.

Thanks!

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