Skip to content

What is easiest way to access block geometry? #187

@slapin

Description

@slapin

Hi,

I generate terrain geometry via class inheriting from VoxelStream and get some nice results.
Thanks a lot for the great work!
But to turn it into usable terrain I need to populate it with additional objects.

I need to access block geometry most efficiently for

  1. Navmesh. I need to generate navigation mesh for AIs to go around terrain.

  2. Object placement. I need to place objects like buildings, grass, trees on top of voxel terrain.

Is there any solution about getting access to generated geometry? The best would be to avoid unnecessary geometry,
but for now anything would be nice.

Thanks!

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions