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Hi,
I generate terrain geometry via class inheriting from VoxelStream and get some nice results.
Thanks a lot for the great work!
But to turn it into usable terrain I need to populate it with additional objects.
I need to access block geometry most efficiently for
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Navmesh. I need to generate navigation mesh for AIs to go around terrain.
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Object placement. I need to place objects like buildings, grass, trees on top of voxel terrain.
Is there any solution about getting access to generated geometry? The best would be to avoid unnecessary geometry,
but for now anything would be nice.
Thanks!