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Merge pull request #787 from beicause/fix-compilation-sqlite-instancing
🚪 Windows Builds #1474: Commit 8c5b1ab pushed by Zylann
August 20, 2025 17:08 7m 58s master
August 20, 2025 17:08 7m 58s
Add D3D12 support in Windows builds
🚪 Windows Builds #1472: Commit 1b5a75e pushed by Zylann
August 19, 2025 18:03 1h 7m 34s master
August 19, 2025 18:03 1h 7m 34s
Update changelog
🚪 Windows Builds #1471: Commit 9ee01a6 pushed by Zylann
August 14, 2025 17:57 8m 38s master
August 14, 2025 17:57 8m 38s
Fix error when loading a scene with an instancer having up_mode=SPHERE
🚪 Windows Builds #1470: Commit 3ae6347 pushed by Zylann
August 9, 2025 18:35 9m 18s master
August 9, 2025 18:35 9m 18s
Added falloff and noise threshold settings to instance generator
🚪 Windows Builds #1469: Commit 0d650ae pushed by Zylann
August 9, 2025 13:09 9m 24s master
August 9, 2025 13:09 9m 24s
get_instance_id() returns uint64_t in GodotCpp, and ObjectID is explicit
🚪 Windows Builds #1468: Commit 1fa5f1f pushed by Zylann
August 8, 2025 17:39 7m 27s master
August 8, 2025 17:39 7m 27s
Fix error when adding graph nodes referring to the same resource
🚪 Windows Builds #1467: Commit db3c9e5 pushed by Zylann
August 8, 2025 16:33 8m 5s master
August 8, 2025 16:33 8m 5s
Merge branch 'master' of https://github.com/Zylann/godot_voxel
🚪 Windows Builds #1466: Commit 4be1595 pushed by Zylann
August 7, 2025 21:14 7m 39s master
August 7, 2025 21:14 7m 39s
Merge pull request #781 from CDanielski1/fix-spelling-generators-doc
🚪 Windows Builds #1465: Commit 7b06930 pushed by Zylann
August 4, 2025 16:43 1h 6m 53s master
August 4, 2025 16:43 1h 6m 53s
Fix MacOS CI
🚪 Windows Builds #1463: Commit d46c11c pushed by Zylann
July 17, 2025 21:02 9m 11s master
July 17, 2025 21:02 9m 11s
Fix SpotNoise get_spot_positions_in_area
🚪 Windows Builds #1462: Commit 17dee27 pushed by Zylann
July 17, 2025 20:02 10m 28s master
July 17, 2025 20:02 10m 28s
Fix StringName.is_empty() not available in Godot 4.3 and older
🚪 Windows Builds #1461: Commit fde550e pushed by Zylann
July 13, 2025 09:38 1h 7m 55s master
July 13, 2025 09:38 1h 7m 55s
Fix set_variant_model so attribute order doesn't matter
🚪 Windows Builds #1460: Commit fba5fb4 pushed by Zylann
July 6, 2025 21:08 8m 43s master
July 6, 2025 21:08 8m 43s
Support non-indexed meshes just for Godot CSG nodes
🚪 Windows Builds #1459: Commit 3b55488 pushed by Zylann
July 6, 2025 19:59 10m 53s master
July 6, 2025 19:59 10m 53s
Move to function
🚪 Windows Builds #1458: Commit d3cf2f3 pushed by Zylann
July 6, 2025 11:13 7m 45s master
July 6, 2025 11:13 7m 45s
Better material threshold using interpolation
🚪 Windows Builds #1457: Commit 7f5be9c pushed by Zylann
July 5, 2025 18:46 11m 44s master
July 5, 2025 18:46 11m 44s
Fix clamp, add hint
🚪 Windows Builds #1456: Commit d54b304 pushed by Zylann
July 5, 2025 10:59 7m 56s master
July 5, 2025 10:59 7m 56s
Fix compiling with latest Godot
🚪 Windows Builds #1455: Commit ee89b57 pushed by Zylann
July 4, 2025 21:50 7m 43s master
July 4, 2025 21:50 7m 43s
Expose threshold
🚪 Windows Builds #1454: Commit 922dac3 pushed by Zylann
July 4, 2025 20:59 8m 3s master
July 4, 2025 20:59 8m 3s
Expose threshold
🚪 Windows Builds #1453: Commit 8a4c288 pushed by Zylann
July 4, 2025 17:41 8m 54s master
July 4, 2025 17:41 8m 54s
Workaround MSVC warnings
🚪 Windows Builds #1452: Commit 1c08899 pushed by Zylann
July 3, 2025 00:27 7m 30s master
July 3, 2025 00:27 7m 30s
Fix set_voxel_metadata(Variant()) should erase it when passing null
🚪 Windows Builds #1451: Commit f814974 pushed by Zylann
July 2, 2025 18:26 9m 40s master
July 2, 2025 18:26 9m 40s
Treat warnings as errors only in module code
🚪 Windows Builds #1450: Commit c52a1da pushed by Zylann
June 27, 2025 18:49 1h 6m 48s master
June 27, 2025 18:49 1h 6m 48s
Treat warnings as errors only in module code
🚪 Windows Builds #1449: Commit 6a322bc pushed by Zylann
June 27, 2025 18:41 1m 34s master
June 27, 2025 18:41 1m 34s