C++ Game Engine Architect · ECS Purist · Performance Maximalist
“No STL. No engines. Just code.”
🛠️ I’m building Aurora, a custom game engine crafted from scratch — no frameworks, no shortcuts. Just raw performance and total control.
🌍 Current project: Aeldur – a tile-based 2D MMO with a custom editor, server-client code, and terrain tech that doesn’t sleep.