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Lei Zhang
antiagainst
AI Compiler & Runtime. Currently: Triton, IREE, MLIR, LLVM. Previously: SPIR-V, Vulkan, Metal.
AMD AI Group Seattle
Hans-Kristian Arntzen
Themaister
Graphics programmer / DSP programmer / Vulkan / vkd3d-proton / Fossilize / SPIRV-Cross / @KhronosGroup ||
Founder & CEO of Arntzen Software AS
Arntzen Software AS Trondheim, Norway
vectorclass
The Vector Class Library is a C++ tool that allows programmers to use Single Instruction Multiple Data (SIMD) instructions to process data in parallel
Jorrit Rouwe
jrouwe
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Netherlands
JXMaster
JX-Master
Game Engine Development @ Tencent. Student @ State Key Lab. of CAD&CG, Zhejiang University. Doing research in Game Engine Architecture and Computer Graphics.
Shanghai, China
Etay Meiri
emeiri
I develop OpenGL tutorials. Check my youtube channel: https://www.youtube.com/c/ogldev
Jiayin Cao
JiayinCao
Senior Graphics Programmer at NVIDIA.
Former employee of Ready At Dawn(Meta), Naughty Dog, Ubisoft. Intern at Microsoft, AMD.
Nvidia Irvine
Hugues Hoppe
hhoppe
Computer Science Researcher (formerly Principal Scientist at Google and Research Manager at Microsoft Research).
Seattle, WA, USA
Eric Lengyel
EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development and PGA Illuminated.
Terathon Software Lincoln CA
SebH
sebh
Principal Engineer - Graphics - at Epic Games on Unreal Engine 5
Personal work Stockholm, Sweden
Бранимир Караџић
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA