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area: assetsInvolved with assets (images, sounds, ...)Involved with assets (images, sounds, ...)bugBehaving differently as it should behaveBehaving differently as it should behavelang: pythonDone in Python codeDone in Python code
Description
When I try to launch the game with ./run game --modpacks base_hd
I get this python error:
INFO [py] launching openage v0.4.1-1510-g7fe57bd71
INFO [py] compiled by GNU 13.2.1
Traceback (most recent call last):
File "run.py", line 20, in init run
main()
File "/usr/lib/python3.11/site-packages/openage/__main__.py", line 171, in main
return args.entrypoint(args, cli.error)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/site-packages/openage/game/main.py", line 74, in main
if api_export_required(asset_path):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/site-packages/openage/convert/service/init/api_export_required.py", line 31, in api_export_required
modpack_info = get_modpack_info(modpack_dir)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/site-packages/openage/convert/service/init/modpack_search.py", line 59, in get_modpack_info
info("Modpack directory %s not found", modpack_dir.root.name)
^^^^^^^^^^^^^^^^
AttributeError: 'UnionPath' object has no attribute 'root'
I tested with II. Definitive Edition and the same thing happens.
When converting files, I get the same error as in #1557, but it seems converted files appear in their respective directories, maybe not all of them? I'm not sure if these two issues are connected, but I think it worth mentioning.
OS: Arch Linux
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area: assetsInvolved with assets (images, sounds, ...)Involved with assets (images, sounds, ...)bugBehaving differently as it should behaveBehaving differently as it should behavelang: pythonDone in Python codeDone in Python code
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