Electronic Arts
electronicarts
Electronic Arts, inspiring a global community of players to explore new ways to play every day
Worldwide
Felipe Lira
phi-lira
Lead of Universal Render Pipeline at Unity. I'm interested in rendering, game development, AI and digital projects.
Unity Technologies Copenhagen, Denmark
Sebastiano Mandalà
sebas77
Been around for a long time now, C# fan, DOD/ECS expert. Code architecture is my specialty. Made Robocraft & Svelto.ECS.
Coreloop Portsmouth, UK
Riley Mabb
ColleagueRiley
I'm a software developer focused on building lightweight, low-level tools, primarily in C, that encourage clarity, simplicity, and better software design.
Upstate New York
Fawdlstty
fawdlstty
QQ:1874293988 扩列扩列
EMail:f#fawdlstty.com
程序猿 | 全栈 | 全能 | 万金油 | 野路子 | 各语言均沾 | 各技术均沾 | (伪)语言律师 | 二次元 | 四斋蒸鹅心
Canton, PRC
Ray
raysan5
I make tools and technology for videogames development. Available for technical consulting, courses teaching and conferences. Feel free to message me!
@raylibtech Barcelona
Sergio Pedri
Sergio0694
Senior Software Engineer @microsoft, working on the Microsoft Store app for Windows. .NET Community Toolkit lead. .NET Foundation member, former Microsoft MVP.
@microsoft Redmond, United States
Andreas Pardeike
pardeike
Enterprise Architect and Lead Developer iOS at the Swedish Police Authority. Software developer since 1984
Swedish Police Authority Stockholm, Sweden
Chris Handzlik
handzlikchris
Software Developer with passion for VR. While not coding I enjoy soaring in the sky. Always happy to consult on interesting VR projects.
Resolve Leeds, UK
Sebastian Schöner
sschoener
programming!
currently independent,
previously engine programming @ Epic Games, Unity Technologies, Paradox Interactive, Chasing Carrots
Stockholm
.NET Core Community
dotnetcore
An unofficial .NET open-source community born in China, contributing to the .NET ecosystem.
Iris Series 鸢尾花书
Visualize-ML
Iris Series: Math Made Easy. Code, See, Learn. Visualize math using Python. ~8,000 vector graphics. Cover Topics from arithmetic to machine learning.
PreviousNext