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@Sitterr Sitterr commented Mar 25, 2025

In the renderer in the versions prior to 1.18 the pixelBuffer was changed to waterPixels for the cases other that water somehow
It only breaks tho when one of the new shade toggles is off
Still when reverted back to pixelBuffer everything seems to work(I havent look to much into it)

@Querz Querz merged commit ead4e68 into Querz:master Mar 25, 2025
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2 participants