fixing deletion ordering #309
Merged
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When downscaling, the GameServerBuild controller did not distinguish between Initializing and StandingBy GameServers. If a GameServerBuild is upscaling (e.g. waiting for a new Node to join the cluster) and the user starts a downscaling, this can have the impact of StandingBy GameServers being deleted before the Initializing ones. This way, the GameServerBuild will be a little slower to reach the required StandingBy levels.
This PR adds some logic to the GameServerBuild controller to sort the GameServer slice before deletion, so that the Initializing GameServers come before the StandiingBy.
Opportunistically, we refactored the tests on the GameServerBuild controller.