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Occasionally, we've seen a webhook test fails since the GameServerBuilds are created fast and so a subsequent call with the same BuildID will bypass the cache. For example https://github.com/PlayFab/thundernetes/runs/6874395350?check_suite_focus=true

This PR adds code to check that the new GameServerBuild is part of the cache before proceeding.

@dgkanatsios dgkanatsios merged commit ddc175c into main Jun 14, 2022
@dgkanatsios dgkanatsios deleted the fixwebhooktest branch June 14, 2022 16:33
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