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This PR adds caching from controller-runtime to the gameserverapi executable. We now use a split client https://cs.github.com/kubernetes-sigs/controller-runtime/blob/eb39b8eb28cfe920fa2450eb38f814fc9e8003e8/pkg/cluster/cluster.go#L265 to facilitate this.

@dgkanatsios dgkanatsios added the area/performance Anything related to thundernetes improvements for speed, or issues related to being slow. label May 13, 2022
@dgkanatsios dgkanatsios force-pushed the cachegameserverapi branch from faf01dd to 6dc9000 Compare May 13, 2022 08:44
@dgkanatsios dgkanatsios force-pushed the cachegameserverapi branch from a797a11 to c894ac6 Compare May 13, 2022 16:01
@dgkanatsios dgkanatsios marked this pull request as ready for review May 13, 2022 16:20
@dgkanatsios dgkanatsios requested a review from javier-op May 13, 2022 16:20
@dgkanatsios dgkanatsios force-pushed the cachegameserverapi branch from 1f00b6a to 8ae154d Compare May 13, 2022 22:09
@dgkanatsios dgkanatsios merged commit 8987770 into main May 20, 2022
@dgkanatsios dgkanatsios deleted the cachegameserverapi branch May 20, 2022 18:10
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