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GameServers that don’t send a heartbeat for X seconds should be marked as Unhealthy #225

@dgkanatsios

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@dgkanatsios

NodeAgent is the process on every Node that handles the heartbeats from the GameServer Pods. It should have a goroutine that every X seconds it checks when was the last heartbeat that was received by each Pod. If it is more than Y seconds, it should mark the GameServer as Unhealthy.

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area/user-experiencesDeveloper experience and suggestions on how to use thundernetes, installation, getting up & running

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