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[Feature]: Support for modifier key combinations #124

@FlyMeToTheMoonAndLetMePlayAmongTheStars

Description

Is your feature request related to a problem?

You can only do so much with the standard single key values that can be mappped to a single point on screen.

Describe the solution you'd like

Support for modifier key combinations such as ctrl ⌃ + <key>, this would allow an extra dimension of functionality to be added and account for certain in-game UI elements that would otherwise have to be mapped to an inconvenient key value or not mapped at all.

For example, everyone's fav game: Genshin Impact

There is currently no convenient way to activate the button that switches to a character AND uses their element burst. You can try releasing the cursor to do it but this is unrealistic given how you need to react fast to changing conditions in combat. Or you can try to map it to another key but there's no convenient option within reach.

With my proposed solution, this problem can be solved since users will be able to map something like ctrl + 1, 2, or 3 to a button that presses on the off field char's elemental burst to switch them in. Another benefit is you could map some other common UI elements to ctrl, such as ctrl + E for the events page, ctrl + B for BP, and so on-without having to deal with those pesky F keys that nobody wants to press on a Mac.

Anything else?

Could look something like this (combined with on-screen keymap hint UI concept - #74)

image

Issue Language

  • Yes my issue is written in English

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