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contentcontributor friendlythis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersthis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersengineenhancementa new feature or improvementa new feature or improvementexperimentala feature or idea that will require lots of experimentationa feature or idea that will require lots of experimentationgameplayphysicsgame physics stuffgame physics stuffui/ux
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Top priority:
- Separate mode from creative
- Allow specifying the default gamemode when creating a world #886
- Disallow commands without cheats
- Per-player modes (stored on the server)
Additions needed (in order of priority)
- Disable creative menu for survival players
- Block Breaking
- Item collection
- Added fall damage and /kill #959
- Added crouching and block based friction #926
- Swinging #953
- Rework pickaxe power/time to break a block #232
- Eating #966
- Hunger / Food Mechanics #965
- Add a system to handle status effects on the player and other entities. #624
- Procedural Crafting (Remaining Work) #89
Issues relating to the addition of Survival Mode:
- Synchronize the game mode with the server. #846
- Stamina #257
- Armor and accessories #604
- Calculate time to break a block from tool properties in survival and add a block breaking animation. #620
Entity related:
- Entity AI #86
- Entity Animation #87
- Entity Support #88
- Make it illegal to place blocks inside of the hitbox of entities #90
- Prevent Nerd Poling #851
- Drowning #933
Physics related:
- Friction and Air resistance #83
- Buoyancy #84
- Swimming #85
- Make the player coordinates wrap around at the integer limit #310
Inventory related:
- Allow blocks that store items. #78
- Improve how the inventory is synchronized with the server #643
- Item drops cannot be collected #644
- Breaking blocks doesn't drop items #645
- Improve how block placing/breaking is synchronized with the server #751
- Track item durability in inventory synchronization (needed when breaking blocks with tools) #847
Implementation Bugs:
- The creative inventory remains open and items can be taken from it when the game mode is switched to survival. #743
- Tools are created with a different seed on the server. #879
- The player "hand" inventory is not saved. #882
- The player inventory is not saved on disconnect/when the player is deinited. #883
The Finale:
- Surpass Java
rothn, Orisphera, ikabod-kee and RanPix
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contentcontributor friendlythis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersthis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersengineenhancementa new feature or improvementa new feature or improvementexperimentala feature or idea that will require lots of experimentationa feature or idea that will require lots of experimentationgameplayphysicsgame physics stuffgame physics stuffui/ux