Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Gabor Szauer
gdbooks
These are some really old tutorials i wrote and published with Gitbook. A lot of the info in them might be wrong, think of them more like my study notes.
None San Francisco
Valentin Galea
valentingalea
Technical Director Hangar 13 Games -- previously Halo MCC PC / Gears Of War
Hangar 13 Games London
Nathan Reed
Reedbeta
3D rendering at Adobe; formerly at 343, Sucker Punch, and NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd. He/him.
@adobe Seattle, WA
Bob Nystrom
munificent
Programming language developer, ex-game developer, UI nerd, author of "Game Programming Patterns" and "Crafting Interpreters".
@google, on @dart-lang Seattle, WA
Eric Niebler
ericniebler
Member of the ISO C++ Standardization Committee and principal author of `std::ranges` and the upcoming `std::execution`.
@NVIDIA Seattle, WA
Herb Sutter
hsutter
Author, speaker, chair of ISO C++ committee. Designer or co-designer of various ISO C++ features.
Mariusz Nowostawski
marni
No bio. None.
NTNU, Norwegian University of Science and Technology Gjovik, Norway
Claire Blackshaw
Kimau
Creative programmer in Games Industry.
Mostly hacking on stuff for fun or game jams.
United Kingdom
Mike Lewis
apoch
Guild Wars 2 Project Technical Director @arenanet and author of the Epoch programming language.
@arenanet Bellevue, WA