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@LizardByte-bot LizardByte-bot commented Jan 9, 2023

Description

This PR was created automatically.

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Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. `.github/...`)

Branch Updates

  • I want maintainers to keep my branch updated

Changelog Summary

  • ffmpeg: qsv enabled for Windows and x86_64 Linux
  • Bump third-party-nv-codec-headers from b550d40 to 2055784
  • docs: fix typo in shortcuts section
  • network: refactor code for UPnP
  • Fix a reference leak of hq_frames_ctx and prepare for QSV
  • Bump sphinx from 6.1.1 to 6.1.3
  • CMake: Windows: harden install by including zlib1.dll
  • Bump third-part/miniupnp from 207cf44 to 014c9df
  • Enforce 10 FPS encoding frame rate floor to improve static image quality
  • Switch to faster nanors Reed-Solomon implementation
  • Intel QuickSync support for Windows
  • Avoid redundant padding fills in display_vram_t::convert()
  • build with docker and improve CUDA compute capability support
  • nvenc: add nvidia preset migration guide to docs
  • Network performance optimizations
  • Fix multi-character character constant compiler warning
  • Replace frame capture busy loop with waitable timer
  • QSV performance optimization and HEVC hang fix
  • Add support for hybrid graphics systems (NVIDIA Optimus)
  • Fix streaming to multiple clients from hardware encoder on Windows
  • Fix child process spawning on linux
  • CMake: Default to Release build and stop hardcoding optimization flags
  • Improve reliability of hybrid graphics detection
  • Implement horizontal scrolling and Sunshine detection for Moonlight
  • fix aur nightly publishing
  • HDR prep work
  • Steam Deck Gamingmode fix
  • Fix SimpleWeb arbitrary file read vulnurability
  • update docker tag information
  • Rename 'Steam BigPicture' to 'Steam Big Picture' in apps.json
  • Scrub basic auth header from logs
  • Implement HDR support for Windows
  • Restart the systemd service in case of a crash
  • Fix Error: Couldn't import RGB Image: 00003002 and 00003004
  • Fix image leak of hardware parallel encoder on display reinit
  • Free AVFrame before calling eglTerminate()
  • Windows installer fixes
  • Flatpak build improvements
  • Display initialization and frame ownership fixes

@LizardByte-bot LizardByte-bot self-assigned this Jan 9, 2023
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github-actions bot previously approved these changes Jan 9, 2023
Co-authored-by: LizardByte-bot <108553330+RetroArcher-bot@users.noreply.github.com>
dependabot bot and others added 23 commits January 9, 2023 10:53
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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@ReenigneArcher ReenigneArcher changed the title Pulling nightly into master v0.18.0 Jan 23, 2023
@ReenigneArcher ReenigneArcher marked this pull request as ready for review January 30, 2023 00:39
@hoonlight
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Seeing the improvements in this version is pretty amazing in itself. Kudos to the passionate contributors of this open source project. I ended up using sunshine because of the bugs I experienced with GFE-moonlight (abnormally high gpu encoder usage, unable to auto-enable hdr, 5.1 channel audio not working), but I thought sunshine would still be incomplete and didn't expect much. However, those bugs are all completely resolved in sunshine. Again, thanks to all contributors. I want to be a good developer like you someday.

By the way, I don't know if I can leave a comment like this in this space. Sorry if I disturbed you.

@ReenigneArcher ReenigneArcher merged commit b2c5da2 into master Jan 30, 2023
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