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Description
Is there an existing issue for this?
- I have searched the existing issues
Is your issue described in the documentation?
- I have read the documentation
Is your issue present in the nightly release?
- This issue is present in the nightly release
Describe the Bug
If the host happens to use around 90% VRAM utilization, the stream will run into performance problems. At first it will drop framerate down, but if VRAM is exceeded it will break the stream entirely by causing it to freeze. Users will have to restart sunshine entirely in order to recover the stream, even if host has VRAM available.
This impacts games that use DLSS3 more than any other games because people bought the 12GB VRAM cards and try to push the limits of their card by turning everything up (which DLSS3 can do at reasonable framerates) so it throws them off guard.
Most common offenders are Diablo IV, Hogwarts Legacy and Spiderman.
Basically any game that uses a lot of VRAM.
Expected Behavior
If VRAM is exceeded, Sunshine should be able to recover without requiring users to restart it.
Additional Context
No response
Host Operating System
Windows
Operating System Version
11
Architecture
64 bit
Sunshine commit or version
0.18.4
Package
Windows - installer
GPU Type
Nvidia
GPU Model
N/A
GPU Driver/Mesa Version
N/A
Capture Method (Linux Only)
No response
Config
N/A
Apps
No response
Relevant log output
N/A