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Features
Some items used in the official campaigns and challenges are locked but can be equipped if patched only on the client. (The Bear
item requires extra patching, as it's locked in a different way that requires patching on the server, meaning that equipping it on the client means it dissapears when joining a vanilla-SFD server)
Unlocked items: FrankenbearSkin
, MechSkin
, HazmatMask
, Armband
, Armband_fem
, OfficerHat
, OfficerJacket
GermanHelmet
, FLDisguise
, Burnt
and Robe
There are multiple new commands to use, details on the commands page.
A user can call a vote-kick on another user and the majority of the server will have to vote, like a map vote, when the vote timer ends it will be decided if the user is kicked or not and vote-kicking will be put on a cooldown.
Quickly tell at a glance if servers are empty, full or if they're an SFR server
You can now properly fight as the dedicated server preview if you get a fighter assigned (i.e with scripts or custom maps)
Sounds are panned or lowered in volume depending on their position relative to your current fighter position, or depending on their position on screen if configured in settings
You can enable the debug-mouse from the map-editor on a normal game and use it to drag or delete objects and players, it works online and for moderators joining with SFDCT. It can also be restricted to be only usable by the host.
Most features can be tweaked by changing their settings on the SFDCT
panel on the MainMenu or manually editing the Superfighters Deluxe/SFDCT/config.ini
file.
There are also multiple settings to tweak features of SFD that were previously hard-coded like FilmGrain with normal effects level and low health saturation or hurt-level thresholds
Custom SFDCT texts can be translated by creating a custom language XML file, details on the localization page.