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Description
With compile option -DCMAKE_BUILD_TYPE=DEBUG
If you left-click and drag on the timeline you will eventually get negative numbers. On my machine this happens around ~5m19s at 140bpm. This is a bit early for the counter to overflow. It doesn't happen when playing, only if you click the timeline at a certain intervals. It looks like the computation is done by a too small integer when clicking the timeline.
To reproduce:
- On a debug build.
-DCMAKE_BUILD_TYPE=DEBUG
- In Song Editor, zoom out to 12.5 or 25%
- Click on the timeline and drag. The time may or may not overflow to a negative number at intervals.