Shader Tools Programmer @ Epic Games; Previously @ MA Lighting; Opinions are my own
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Epic Games
- North Carolina, USA
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05:34
(UTC -04:00) - @loco90.bsky.social
Miguel Petersen
miguel-petersen
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios, Avalanche Studios.
Epic Games
Jorrit Rouwe
jrouwe
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Netherlands
Sebastian Schöner
sschoener
programming!
currently independent,
previously engine programming @ Epic Games, Unity Technologies, Paradox Interactive, Chasing Carrots
Stockholm
Hans-Kristian Arntzen
HansKristian-Work
CEO & Founder of Arntzen Software AS.
Arntzen Software AS Trondheim, Norway
Graham Wihlidal
gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
@EpicGames Edmonton, Alberta. Canada
John Kessenich
johnkslang
Working on GPU languages and compilers. Author of SPIR-V, and editor of the GLSL specification.
Google Colorado
Tobias Alexander Franke
thefranke
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
Huawei Ireland Research Center Old Europe