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@miguel-petersen
Miguel Petersen miguel-petersen
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios, Avalanche Studios.

Epic Games

@jrouwe
Jorrit Rouwe jrouwe
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.

Netherlands

@stanard
James Stanard stanard
I am a game and graphics developer in the Xbox and Windows groups.

Microsoft

@damyanp
Damyan Pepper damyanp

Microsoft Winthrop, WA

@sschoener
Sebastian Schöner sschoener
programming! currently independent, previously engine programming @ Epic Games, Unity Technologies, Paradox Interactive, Chasing Carrots

Stockholm

@mikesart
Michael Sartain mikesart

Journalytic Colorado Springs

@llvm-beanz
Chris B llvm-beanz

Microsoft Chicago

@baldurk
Baldur Karlsson baldurk
I'm the creator and developer on RenderDoc.
@runestubbe
Rune Stubbe runestubbe

Copenhagen - Denmark

@jaebaek
Jaebaek Seo jaebaek
Google Senior Software Engineer

Google Kirkland, WA, US

@ehsannas
Ehsan ehsannas

@google Seattle

@HansKristian-Work
Hans-Kristian Arntzen HansKristian-Work
CEO & Founder of Arntzen Software AS.

Arntzen Software AS Trondheim, Norway

@gwihlidal
Graham Wihlidal gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5. Former BioWare and Electronic Arts (DICE, Frostbite, SEED).

@EpicGames Edmonton, Alberta. Canada

@RCL
Arciel Rekman RCL

Epic Games Cary, NC

@RCalocaO
Rolando Caloca RCalocaO

Epic Games Cary, NC

@lattner
Chris Lattner lattner

Bay Area, California, USA

@tgjones
Tim Jones tgjones

Unity Technologies London, UK

@johnkslang
John Kessenich johnkslang
Working on GPU languages and compilers. Author of SPIR-V, and editor of the GLSL specification.

Google Colorado

@Wumpf
Andreas Reich Wumpf
Software Dev @rerun-io, co-maintainer of wgpu

Rerun.io Stockholm

@marcelolr
Marcelo Lopez Ruiz marcelolr

Microsoft Redmond, WA, US

@dmpots
David Peixotto dmpots

@facebook Seattle, WA

@janbender
Jan Bender janbender

RWTH Aachen University

@ingowald
Ingo Wald ingowald

NVIDIA Salt Lake City, UT

@JulioJerez
NewtonDynamics JulioJerez

NewtonDynamics United States

@thefranke
Tobias Alexander Franke thefranke
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.

Huawei Ireland Research Center Old Europe