// I'm forced to /* document my code profusely */
- Shanghai
Alex Liu
Skyrim07
Game Developer. Founder & Director of Silverjay Studio.
Stanford University Stanford, CA
Geoffrey Horsington
ghorsington
University horse at work and programmer during freetime.
Messing with .NET assembly manipulation and tools for Unity game modding.
The stables
Thor Brigsted
Siccity
I'm Thor, I work full time in 3D Empire, Århus.
I am a big fan of everything opensource.
3D Empire Denmark
ColinLeung-NiloCat
ColinLeung-NiloCat
TechnicalArtist.
Write rendering C# / shader hlsl / vfx, for mobile game using Unity URP
AlvISs_Reimu
AlvISsReimu
Arknights, im@s, Kancolle, Yugioh.
Webmaster of penguin-stats.io
@penguin-statistics Rhodes Island
JustZht
JustinFincher
a.k.a Haotian Zheng. SwiftUI at Apple, Indie Dev at FinGameWorks (afk), WWDC 18/20/22 Scholar, CMU INI Alumnus
Apple Mountain View, CA
Wang Jue
luxwj
Shanghai Jiao Tong University (2017-2021, bachelor)
Osaka University (2021-now, master)
Osaka
Shuyu Guo
CarGuo
Flutter & Dart GDE, Mobile Application Developer, Love cat but named car
公众号 GSYTech China 广东 珠海
Seraph_JACK
SeraphJACK
Bachelor majoring in DataScience. exICPCer. @teaconmc @ProjectAnni
@tencent China
Asbjørn Thirslund
ATBrackeys
I make tutorials on game development. Check them out @Brackeys.
@Brackeys
Avan Aroueterra
Aroueterra
Enthusiast of all things coding related.
TIP: Do not save your code and projects where your editor is located; only pain and disappointment awaits.
Gensokyo
Chongyang Ma
chongyangma
I study the world in 2D and 3D, backward and forward, using deterministic and stochastic methods.
ByteDance San Jose
Brian Hernandez
brihernandez
Hi. Here's some things I hope might be useful to somebody.
I like planes, missiles, tanks, and space ships.
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