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Hi, i'm currently using your pluggin and have encountered (maybe) a bug? The first shake isn't applied. I've tested this a bit and even printing the 'shaker.is_playing' says it is shaking at that time, but it just isn't. Any sunsequent shakes work fine.
In the attached vid you an see the player drop down which should apply a "soft" camera shake (printed at the beginning of the shake in the output
Code window shows all the code related to that ShakerComponent3D
The "landing_shaker" is a child of the camera
Output also prints landing_shaker.is_playing every frame
This might apply only when using the 'shake()' function. Using 'play_shake' works
2024-08-10.15-32-33.mp4
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bugSomething isn't workingSomething isn't working