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Add Anisotropic Sampling option to ZZZ GSP #703
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AKA Anisotropic Filtering, but kept the in-game name for clarity. All presets seem to not change the value, keeping it at x8.
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PR ack'd
These are just some regular comments, but I think for the localization one you can reuse instead of remaking the entry
CollapseLauncher/Classes/GameManagement/GameSettings/Zenless/FileClass/GeneralData.cs
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Merged as discussed in Discord |
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AKA Anisotropic Filtering, but kept the in-game name for clarity. All presets seem to not change the value, keeping it at x8.
Main Goal
Update ZZZ GSP so that it is in parity with the in-game options.
PR Status :
Changes: