🎯
Focusing on RealtimeRendering
Let's do some RENDERING.
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PerfectWorld Games
- Chengdu
- www.blurredcode.com
Hans-Kristian Arntzen
HansKristian-Work
CEO & Founder of Arntzen Software AS.
Arntzen Software AS Trondheim, Norway
UPenn CIS 565 Fall 2022 - GPU Programming
CIS565-Fall-2022
CIS 565 GPU Programming at UPenn - Projects
GPUOpen Libraries & SDKs
GPUOpen-LibrariesAndSDKs
Libraries and SDKs from the GPUOpen initiative
SardineFish
SardineFish
Game engineer / web developer / graphics beginner / amateur photographer
Shenzhen, China
Tianyu Li
WeakKnight
Currently working at TiMi-L1. Previously studying on Computer Graphics at School Of Computing, University Of Utah.
Tencent Chengdu
SebH
sebh
Principal Engineer - Graphics - at Epic Games on Unreal Engine 5
Personal work Stockholm, Sweden
Kanglai Qian
qiankanglai
Game Developer, working with in house engine but playing with Unity3D/Unreal4 😄
NetEase Shanghai, China
Manuela Malasaña
Xibanya
Gamedev and owner of award-winning ATX indie studio Team Dogpit
Team Dogpit Austin, TX
彭于斌
archibate
Pythoner, Cer, Cpluspluser, Javascripter, PHPer, Dreamer
@zenustech @parallel101 @taichi-dev Shanghai, China
Chang Yu
g1n0st
Robot Simulation & Learning; CS Ph.D. Candidate at UCLA @MultiPLES-Lab @wtf-sim-dev; (Ex-) Research & Development Intern
@ToyotaResearchInstitute @taichi-dev
@MultiPLES-Lab @wtf-sim-dev @Taccel-Simulator Los Angeles, California
ColinLeung-NiloCat
ColinLeung-NiloCat
TechnicalArtist.
Write rendering C# / shader hlsl / vfx, for mobile game using Unity URP
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