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Interesting* things I want to try out
- Learn about how to distribute haskell packages, deliver this game so it can run without ghc.
- Refactor using lenses.
- Pattern match on record fields directly. https://joshbohde.com/blog/pattern-matching-on-records-in-haskell/
- Refactor adding two-dimensional tuples with this: https://stackoverflow.com/questions/69422567/add-elements-of-two-tuples-in-haskell
- Refactor direction vector with
Map
- Refactor
zip
withenumerate
- Learn about ghc profiling and profile commit
43336e2
against0c4c428
. These two are consecutive commits, but the latter seemed a lot slower in ghci, probably due to the huge refactoring of nested data types and excessive pattern matching. - Anyway to suspend drawing thread during pause screen?
- Support more than 1 player mode
- multiplayer networking
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