Use the device pixel ratio for icon rendering #103
Merged
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When fractional scaling is >100%. Icons inside buttons, dialog boxes etc are not rendered properly.
This leaves a slight roughness to how the icons are presented as the pixels are visibly more prevalent.
From what I gathered it seems close to the issues seen in #99
Leaving this as WIP for now since we need confirmation.
For example when Darkly is used with the default BreezeDark icons.

The pencil icon at the bottom right demonstrates this issue.

The icon beside the Details button and same issue is seen with OK and Cancel buttons.
These changes are taken directly from Breeze, and are mostly around the introduction of devicePixelRatio which was initially missing from Lightly as such this impacts any derivative forks. See https://doc.qt.io/qt-6/qpaintdevice.html#devicePixelRatio
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