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Hi,
Let me know if this works. |
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Hey!
What do you think about adding a new setting to audio for master volume.
Many games have three (or sometimes more) volume sliders: master, music, sound.
The volume for playing audio is then calculated by:
soundVolumeForPlay = master * sound
musicVolumeForPlay = master * music
What do you think about adding the possibility to play a sound with a different volume eg. adding a new optional parameter to the methods for playing a sound or music.
In my game I have certain sounds for ambience which should be played with lower volume.
What I am currently doing with FXGL is: 1. Lower sound volume, 2. Play sound, 3. Raise sound volume.
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