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Rendering problem #14

@isk03276

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@isk03276

Hi,
Thank you for providing this benchmarking framework.

I have a couple of inconveniences with using this framework.

First, when rendering via "env.render ()", the rendering screen is turned back on whenever the environment is reset. Is there a solution for this?

Second, a GLFW missing error occurs if the "has_offscreen_render" option is set to true when the "has_render" option is false. If both options are true, the rendering screen will blink.

Thank you.

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