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Hi,
Thank you for providing this benchmarking framework.
I have a couple of inconveniences with using this framework.
First, when rendering via "env.render ()", the rendering screen is turned back on whenever the environment is reset. Is there a solution for this?
Second, a GLFW missing error occurs if the "has_offscreen_render" option is set to true when the "has_render" option is false. If both options are true, the rendering screen will blink.
Thank you.
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