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base repository: AvaloniaUI/Avalonia
base: 11.2.2
head repository: AvaloniaUI/Avalonia
compare: 11.2.3
- 18 commits
- 74 files changed
- 9 contributors
Commits on Dec 19, 2024
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Fix random test failures and add empty dispatcher verification to tes…
…ts (#17628) * Add VerifyEmptyDispatcherAfterTestAttribute * Use VerifyEmptyDispatcherAfterTest and fix failing tests * Remove unsupported timeout from sync xUnit tests
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Fix TextBlock re-measure in infinite container (#17638)
* Add failing test for TextBlock * Fix TextBlock re-measure in infinite container * Fix outdated test --------- Co-authored-by: Max Katz <maxkatz6@outlook.com>
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#17675 - AfterPlatformServicesSetup callbacks are not called by the A…
…fterApplicationSetup callbacks anymore (#17676)
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Fix broken pre-edit markedText on iOS and solve #17523 (#17618)
* fix: add missing ref keyword to CombinedSpan3.CopyFromSpan * fix: fix incorrect indent in IUITextInput.TextInRange and boundary condition for surroundingText --------- Co-authored-by: Max Katz <maxkatz6@outlook.com>
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Make MarkupExtension.ProvideValue method inlinable for StaticResource…
…Extension and ResolveByNameExtension (#17659)
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Update cursor without checking for IsPointerOver because that flags g…
…ets written after the SetCursor is called (#17726)
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Calculate Bounds and InkBounds for TextLayout to be able to calculate…
… the minmal required width. (#17721)
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Ignore key modifiers on text editing if field is a password field. (#…
…17695) * Ignore key modifiers on text editing if field is a password field. It's not secure to rely on password field content when moving. It's should give no information what so ever. * Required changes
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Made OneTime bindings update on DataContext changes (#17683)
* Add failing tests for OneTime and null data context bindings * Made OneTime bindings update on DataContext changes Also allows null as a valid value for bindings without path * Remove now obsolete test
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Fix KnownFolder for x86 Windows (#17705)
* Fix KnownFolder for x86 Windows * Remove try-finally
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[GLX] Resize the platform render target to compositor-provided size (#…
…17779) We should be doing that for other platforms later as well, since only compositor knows what scene size it's planning to draw
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Update pen tap settings (#17780)
* Apply touch TapSize settings for Pen too * Windows: use GetSystemMetrics only for Mouse pointer type, and call base implementation for rest
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[MacOS] fix small memory leak. base.Dispose so that _nativeControlHos…
…t and _mouse are disposed correctly. (#17783)
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