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msemelman
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Godot's project settings are configured by default to prevent the system from turning off the screen. While this is helpful for games—such as when playing a cutscene—it’s less useful for creative tools like Pixelorama. When Pixelorama remains open during pauses in the creative process, this behavior can lead to unnecessary power consumption.

Solves
#1124

Solution description:
Updated project.godot to set window/energy_saving/keep_screen_on to false (by default is true)

Making use of
https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-projectsettings-property-display-window-energy-saving-keep-screen-on

If true, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.

Updated project.godot to set window/energy_saving/keep_screen_on to false (by default is true)
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@OverloadedOrama OverloadedOrama left a comment

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Thank you!

@OverloadedOrama OverloadedOrama merged commit 0e71418 into Orama-Interactive:master Oct 23, 2024
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2 participants