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Description
Although sloppy, the following is valid in Lua:
local junk = {} -- Create table
key = "dot.dot" -- Create the key
junk[key] = 1 -- assign value
Attempting the same thing from the C# side of NLua seems to cause an error:
LuaTable junk = (LuaTable) lua.DoString("return {}")[0]; // Create the table
string key = "dot.dot"; // Create the key
junk[key] = 1; // This causes a Lua error
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