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Now that issue #63 is resolved, I can create a simple console application, add the NLua NuGet package, change the platform target to x64 and compile it. Yay!
The problem I'm having now is with my real application, with is a 32-bit XNA project. The XNA libraries are 32-bit only, so I don't have the option to change the platform target. Trying to run my program after adding the package (and the line var lua = new Lua()
) throws an exception:
BadImageFormatException: An attempt was made to load a program with an incorrect format.
The code is here if you want to see it: https://github.com/davidkennedy85/RpgTown/tree/385d70e885d7a30c9e67a7c37489ef4203f2840d
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